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Artists Wanted for classic FPS homage

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Artists Wanted for classic FPS homage
I'm currently developing an homage to classic FPS games like Doom, Quake, Wolfenstein, Duke Nukem, etc. called "Call to Chaoz." The game has similar over-the-top action and a minimal story to the classic FPS games, with and exciting and devastating arsenal of weapons, secrets on every level, boss-fights galore, and simple graphics (with a modern twist, of course). I'm hoping to release the game before the end of the year, if development goes the way I'm planning. I'm currently developing a tech-demo in Blender Game Engine, but I'm going to migrate to Unity or Unreal (or I might even jump straight into id Tech 2/3/4 for a more authentic feel) for the actual game. I'm looking for talented the following: * 2D Artists (I'm developing the game's levels and some items in Blender, but enemies and some props will be pseudo-3D sprites) * Programmers (I can program the game myself if need be, but I'd prefer to focus on game design and 3D Modelling and less on programming) * Composers and sound effects designers (completely optional, I have no trouble paying for music and sound effects from royalty free sites near the end of development) What you need to join: Nothing at all. Even if you're the worst composer/artist/programmer in the world, this is just a hobby project and I'll happily take whatever help you have to offer, even if it's just as a learning experience for you. The high complex and well written story is thusly: A woman has been kidnapped by zombie werewolves with guns. You have to rescue her. There are also vampires. And normal zombies. Basically, I decided to go for a minimal and over-the-top story similar to those of the original FPS games. Most classic id and 3D Realms games had little to know story other than a badass one-line summary; Wolfenstein: Kill Nazi's. Doom: Kill Demons. Duke Nukem 3D: Kill Aliens. Shadow Warrior: Kill Demons as a freakin' samurai. Rise of the Triad: Kill anything that moves. Quake: Kill Alien Demons.

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